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ANOTHER PERSPECTIVE
From the review collection
Reader review5 / 5
Highly recommended
This is the one to get if you are serious about graphics & design.
I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The book rewards careful reading. Skimming it would be a mistake. The chapters on graphics & design are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Worth the money and the reading time, without hesitation.
Not quite what I expected from the description, but there is material here.
I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. A couple of chapters felt like they could have been merged, but that is a minor complaint. The author is unusually honest about where the simplifications break down, which I appreciated. Fine, but there are stronger books on the same subject if you look around.
Excellent from start to finish. No filler, no padding.
I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The author is unusually honest about where the simplifications break down, which I appreciated. A few of the examples could be more realistic, but the underlying points come across clearly. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. This is the book I wish had existed when I started working with game development.
Recommended, with the caveat that it is not a gentle introduction.
A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The progression from chapter to chapter is well thought out; nothing feels out of order. The balance between theory and practice is well judged; neither side dominates. Solid, and I would buy another book from this author without hesitation.
Not quite what I expected from the description, but there is material here.
A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. I particularly liked the way the author builds up from simple cases before introducing the harder material. It is denser than the page count suggests, and I found myself slowing down around the middle. Useful as a reference, less so as a straight read from cover to cover.
Better than I expected. Rare to find a technical book this well judged.
I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The chapters on game programming are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. There is a section near the end that ties several earlier ideas together in a way I had not seen before. This is the book I wish had existed when I started working with game programming.