WebGPU+WGSL/Compute/Graphics All-In-One
WebGPU+WGSL/Compute/Graphics All-In-One (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
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WebGPU+WGSL/Compute/Graphics All-In-One (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
101 Ray-Tracing, Ray-Marching and Path-Tracing Projects (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas…
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Game C++ Programming A Practical Introduction provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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WebGPU Develompent Cookbook provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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WGSL Fundamentals (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Pape…
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Special Effects Programming with WebGPU (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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Ray-Tracing with Vulkan - Owners' Workshop Manual - Computer Programming (Beginners Onwards) (Paperback) provides a fresh and engaging entry poi…
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WebGPU Gone Wrong (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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How to Write Retro Games - Web Programming (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern te…
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Learn to implement real-time ray-tracing using Vulkan’s powerful graphics pipeline and GLSL shaders.
Understand Vulkan’s ray-tracing pipeline.
Discover how to turn raw data into interactive 3D experiences using Three.js and JavaScript.
Learn how to build 3D visualizations using Three.js.
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