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101 WebGPU and WGSL Programming Projects (Paperback)

By Kenwright

101 WebGPU and WGSL Programming Projects (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: 54e8c9ca5b298de6

INSIDE THE BOOK

About this book

101 WebGPU and WGSL Programming Projects (Paperback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review5

Exactly what I was looking for

Better than I expected. Rare to find a technical book this well judged.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The book rewards careful reading. Skimming it would be a mistake. The chapters on game programming are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. I have already recommended it to two colleagues and will recommend it to more.

Iris GrayQuant analyst · Montreal, QC
101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples
Reader review5

Better than I expected

I have read a lot of books on this subject and this is the clearest.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. A couple of chapters felt like they could have been merged, but that is a minor complaint. I particularly liked the way the author builds up from simple cases before introducing the harder material. I found myself making notes in the margins, which is always a good sign. This is the book I wish had existed when I started working with game programming.

Iris KingSoftware engineer · Buenos Aires, AR
101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples

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